Goliath is a Unity game made for the September 2015 STEMFest Game Jam. We won 2nd place for best gameplay. My primary role was programming the attaching/detaching of objects to players as well as the associated effects of attaching/detaching objects and the art for the ships and debris. It is a competitive multiplayer game where players collect debris such as weapons and engines, forming a sort of Katamari battleship, while trying to destroy the other player.
Mike Bzowy, Matt Fyfe, David Shields, Davidson Eklund
Music: Devin Davidson